Workshop Series: Introduction to 3D Modeling in Blender Session 2: Using Modifiers in Blender
This is Session 2 of a 6-week introductory workshop series on the basics of Blender. Registrants are encouraged to attend all six sessions in the series for best learner outcome. You must register for each session individually.
In this 6-week workshop series, attendees will learn the basics of using Blender, a 3D modeling software. Attendees will build a blood vessel project from week to week, adding to concepts and skills taught in each session. Each session runs from noon to 1:30 p.m. Eastern Time.
Session 2, March 26: Using Modifiers in Blender
Learn about some of the basic modifiers in Blender and create a blood vessel and additional red blood cells to our 3D modeling project.
Detailed descriptions of future session objectives are below. Register for each session individually.
Session 3, April 9: Lights and Cameras Functionality in Blender
Add enhancements to your blood vessel project using colors, lights and cameras to produce a final image.
Session 4, April 16: Sculpting in Blender
Learn how to use sculpting vs. modifiers to create surface details for our blood vessel projects.
Session 5, April 23: Using Materials in Blender
Upgrade the look of your blood vessel project by enhancing surface textures. We will also cover very basic UV mapping.
Session 6, April 30: Finalizing, Rendering and Exporting Blender Models
It's your time to shine! You will create an additional cellular model of your choice to enhance your blood vessel environment (e.g., white blood cell, blockage, stent, etc.). Then finalize, render and export your final creation! We will discuss how final models can be used, including 3D printing, instructional design modules and other applications.